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Level Design

From as far back as I can recall I found myself drawing blueprints for my dream home, places my Barbies could live and plans for world domination. 

While growing up has changed a lot of these things, my need to plot and plan out ideas has remained ever constant. 

Whether it be mapping out ideas from a written piece I created or building a world that characters not yet written could exist within I always found myself looking to visualize and plan environments of all kinds from the mundane to the wildly fantastical, I want to create them all!

CHIPP: A Sub-Par Adventure

Unity

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Year long capstone game made by a team of 6. Play as Chipp the golf ball as you explore the depths of the dungeons within the land of Fairway. This RPG golf-like game might just be your new mobile addiction!

Narrative

Level Design

2D Art

Game Design

Level Design

Drag the Dead

Unreal Engine 5

Out Now on Steam! - Details Coming Soon!

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Play on Steam today! - Released July 2023

A zombie shooter game I was contracted to create multiple levels for. Spanned across several months of development and working closely with the director of the project to ensure the narrative was conveyed within my levels and kept the core themes of the game.

Weird O's

Unity

In Development - More Coming Soon!

A game I worked on during my summer internship with Itzy Interactive where I worked as a game designer fleshing out the HUB world level and helping with various game design tasks. 

Level Design

Game Design

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Dead by Daylight Mockup Level Waves of Decay Chapter

Unreal Engine 4

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A personal passion project spanning over a month following the production pipeline to research, design, paper-prototype and build a gray-boxed level with LDD/GDD documentation outlining a full potential chapter for the game Dead by Daylight.

Botanical Gardens - Bioshock Level

Unreal Engine 4

VIEW LDD    

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A personal project designing a level that could fit within the Bioshock world. Followed the production pipeline from research to first pass art to develop this level over the course of a few months.

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Portal 2 Custom Map

Portal Level Editor

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A level concepted, designed, tested and iterated on for a project assigned through Sheridan College. 

The motive was to take mid difficulty level mechanics and create a moderately difficult level that a casual player could complete in a 5-7 minute time period. 

Boxy - 3D Platformer Level

Unity

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Using a purchased platformer 3D asset kit, this level was created and playtested as part of an assignment for Sheridan College. The focus was on Teach, Test and Challenge.

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LOTR - Bag End

Capture the Flag Map

Unreal Tournament Editor

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A map concepted around the Lord of the Rings Hobbit Hole Bag End in Hobbiton.

A level concepted, designed, tested and iterated on for a project assigned through Sheridan College.

2D Platformer Level

Unity

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This level was concepted, designed and playtested for a project assigned through Sheridan College. 

A start to finish 2D platformer that has three smaller worlds united for the player to explore as they are taught, tested and challenged on the various mechanics within the level.

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