Level Design
From as far back as I can recall I found myself drawing blueprints for my dream home, places my Barbies could live and plans for world domination.
While growing up has changed a lot of these things, my need to plot and plan out ideas has remained ever constant.
Whether it be mapping out ideas from a written piece I created or building a world that characters not yet written could exist within I always found myself looking to visualize and plan environments of all kinds from the mundane to the wildly fantastical, I want to create them all!
SUCRONOMICON
Unity
An Action packed VR game developed by Red Meat Games (Giggling Piglets). Bake, Fight and Solve your way through various levels. Worked wearing many hats filling the roles of Game Designer, Level Designer, QA Tester as needed as well as producing some minor narrative work.
Wishlist on Steam today!

Level Design
QA Testing
Game Design

CHIPP: A Sub-Par Adventure
Unity
Year long capstone game made by a team of 6. Play as Chipp the golf ball as you explore the depths of the dungeons within the land of Fairway. This RPG golf-like game might just be your new mobile addiction!

Narrative
Level Design
2D Art
Game Design

Level Design
Drag the Dead
Unreal Engine 5
Out Now on Steam!
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Play on Steam today! - Released July 2023
A zombie shooter game I was contracted to create multiple levels for. Spanned across several months of development and working closely with the director of the project to ensure the narrative was conveyed within my levels and kept the core themes of the game.
Weird O's
Unity
In Development - Steam Page
A game I worked on during my summer internship with Itzy Interactive where I worked as a game designer fleshing out the HUB world level and helping with various game design tasks.

Level Design
Game Design

Dead by Daylight Mockup Level Waves of Decay Chapter
Unreal Engine 5
Botanical Gardens - Bioshock Level
Unreal Engine 4
A personal project designing a level that could fit within the Bioshock world. Followed the production pipeline from research to first pass art to develop this level over the course of a few months.
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Portal 2 Custom Map
Portal Level Editor
A level concepted, designed, tested and iterated on for a project assigned through Sheridan College.
The motive was to take mid difficulty level mechanics and create a moderately difficult level that a casual player could complete in a 5-7 minute time period.
2D Platformer Level
Unity
This level was concepted, designed and playtested for a project assigned through Sheridan College.
A start to finish 2D platformer that has three smaller worlds united for the player to explore as they are taught, tested and challenged on the various mechanics within the level.