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2D Platformer 
Unity

A 2D level concepted, designed, playtested and revised for a project assigned through Sheridan College. Three levels of play are within the level offering players a chance to learn, test their knowledge of the learned mechanics and challenge this knowledge further with combined mechanics. 

Level Designer

Process Work

Explore

As with using any new tools or software the first thing done is familiarizing yourself with them.

This was no exception, understanding the limitations of the kit, the mechanics and items included was first priority.

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Design

Planning out the three stages of the 2D platformer had its share of obstacles, being my first 2D level using Unity there were additional limitations and constraints to factor in.

The design went through three iterations before I felt satisfied that the Teach, Test and Challenge method was upheld effectively.

Playtest

This level went through three phases of playtesting, the first focusing on the teach, the second test and the final playtest focused on challenge and unity within the levels three parts.

After each playtest this level underwent a revision pass where necessary changes and alterations were done based on playtest results.

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Revise

Filtering through playtest results and answers this 2D platformer went under three separate revision passes each time the focus shifted to a different method. Having the playtest be focused instead of general allowed for revisions to be targeted and more precise.

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Playthrough

Below is a full playthrough of the 2D platformer level.

All assets are purchased as a kit. 

Start off Simple

The beginning of the level gives the player its first collectable and its first jump all within the start screen.

Screenshot 2022-02-25 133122.png

© 2023 by Charlotte Cook

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