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Narrative Designer

CHIPP: A Sub-Par
Adventure
Unity

A year long capstone project created for my final year at Sheridan College. Followed the production pipeline from pre-production to full development including iterative phases of level design, rapid prototyping weeks, playtesting, pitching and documentation. This game is designed with the intent to release commercially on mobile and iPad. 

Level Designer

Concept Artist

Game Designer

Process Work

Blueprints

Full top down overview of the various dungeons I had designed for my teams game. Each dungeon had its own unique theme attached to it. Our final design was a clocktower themed dungeon. 

Mechanic Designs

Some early mechanic concepts I designed for my teams game utilizing the various dungeon design pitches we were testing out.

Gameplay Clips

Various gameplay clips showcasing the levels I designed in our final dungeon. 

Concept Art & Enemy Designs

A bubble diagram outlining the progression system that I designed for my Bioshock level showing the teach, test and challenge zones as well as key audio, character interaction and drop locations throughout.

Dev Logs

Two dev logs created during the production of this game exploring puzzle design and best UI practices for mobile porting. 

Puzzle Design:
The Unifier Between RPG and Golf in Games

Designing UI:
Taking a Mobile Focused Approach

Title Art

The title art for our game that I created as well as for our team business card designs

Narrative Structure

A visual design document I created to showcase to my team how the narrative would work in our full game, how they interconnected and our primary and secondary conveyers.

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