CHIPP: A Sub-Par
Adventure
Unity
A year long capstone project created for my final year at Sheridan College. Followed the production pipeline from pre-production to full development including iterative phases of level design, rapid prototyping weeks, playtesting, pitching and documentation. This game is designed with the intent to release commercially on mobile and iPad.
Level Designer
Concept Artist
Game Designer
Process Work
Blueprints
Full top down overview of the various dungeons I had designed for my teams game. Each dungeon had its own unique theme attached to it. Our final design was a clocktower themed dungeon.




Mechanic Designs
Some early mechanic concepts I designed for my teams game utilizing the various dungeon design pitches we were testing out.


Gameplay Clips
Various gameplay clips showcasing the levels I designed in our final dungeon.




Concept Art & Enemy Designs
A bubble diagram outlining the progression system that I designed for my Bioshock level showing the teach, test and challenge zones as well as key audio, character interaction and drop locations throughout.




Title Art
The title art for our game that I created as well as for our team business card designs
