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Process Work
Blueprints
Constructing a blueprint allows for an easy transition between paper prototype to 3D gray-boxing prototype.
In Waves of Decay, it was essential to create a blueprint for every floor - Ground floor, Upper floor and Basement. This allowed a top down view for plotting where core components such as hooks, generators, chests and hex totems would spawn on the map.
Rather than planning for the base amount of core components I felt it was more beneficial to accommodate all possible spawn locations to allow easy map variation planning.


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